Wednesday 2 May 2012

Visual Effects Part 2




The Final Area of visual effects we’re in the final scene/outro. In this scene we see the SHUper ream summoning a massive energy ball that transforms the university into a bright and vibrant place. Now in the final result we see our SHUperteam reach to the ground and we see a blue neon SHU symbol pop up and then the team summons the energy ball in the air. Well in the original version, the ball is actually summoned on the ground and then brought up into the air by the SHUper team. The reason why this was never used was because there were problems with Motion Tracking the ball completely with the character movements so an alternative had to be made.  

The second clip in this scene shows the team throwing the ball at the SHU Symbol to transform. Yet again in the original, the ball movement was meant to be match moved. However, it worked that keyframing the movements and size would be a lot easier. The explosion wave effects were a plugin “Shockwave” which were then keyframed to set off one after the other.

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